It’s an awesome combination for locking down a bruiser. You can take away their chance to attack you after losing their movement speed by using Crusher to push them away from you. You can prevent one enemy from leaving your side after you nimbly approach. Sentinel’s ability to reduce an enemy’s movement speed to zero is the most important feature for a Monk.
You can stick close to your allies to retaliate against their assailants, or you can keep one enemy in place as you go toe-to-toe. You have some of the best tools in the game to get into tactical positions in combat. With great mobility comes great responsibility. Any enemy who is only using melee attacks will be frustrated quickly by your speed and kiting. Your high movement speed will make it difficult or impossible for them to keep up. Attack an enemy before moving away, forcing them to chase you down. Monks quickly gain the highest movement speed of the basic classes, so freeing yourself up to use that movement is important. Your action economy opens up when you can freely move away from enemies. You can potentially isolate them for their whole turn! Your teamwork will also improve by opening an enemy to attacks with advantage after landing a critical hit, but that may be less important if you succeed with a Stunning Strike to stun the target. That same opportunity attack can push them away from you while their speed is reduced to zero, meaning they won’t be adjacent to you anymore. Once pushed, enemies won’t be in range to threaten opportunity attacks so your allies can freely move away without spending actions to Disengage.Ĭombining this with the Sentinel feat will allow you to reduce enemy movement speed to zero when you land an opportunity attack. Your attacks can save your allies from enemy opportunity attacks by knocking enemies away. Crusher allows you to push enemies around or even shove them off ledges as a passive part of one attack per round. You could increase your Strength instead if you’re going for an unconventional Strength-based Monk.
With the premise out of the way, here is my guide to selecting feats for your Monk!īest Monk Feats of D&D 5e (Ranked) #1 Crusher I bothered to list the “trap” feats because I want to point out feats that might seem good but actually are not (character traps). Niche feats will have value to specific Monastic Traditions or campaign genres. Acceptable feats may not be as universally useful as the best feats, but you might prefer them. The best feats will reliably make your Monk better at what Monks tend to do. I’ve organized my feat suggestions by best, middling, niche, and worst feats for Monks. You could argue that it’s good to have options that don’t use Ki, so I might touch on diversifying what you can do (probably not in the ‘best’ feats list, though). Since Monks have no problems utilizing their action economy, feats are more attractive when they provide passive bonuses. Monks may use reactions to Deflect Missiles, opportunity attacks, and Slow Fall. Bonus actions are used for various Monk abilities, including unarmed strikes.
Feats that also boost stats will be extra important to a Monk.Īnother challenge with Monk feats is not to bog down the already-busy action economy of the Monk. This dependence on ability scores will make it difficult to justify taking a feat if boosting a stat by two could be better. Monks typically want high Wisdom and Dexterity while still investing a bit in Constitution.
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This means Monks want several ability scores to be high to take full advantage of their class abilities. The Monk class is notoriously MAD: Multiple Ability (Score) Dependent.